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This healing can help enhance her defensive abilities, which can make it easier for her to put her defensive buffs to use even if a party member is low on HP. To an extent, she's able to restore Medium amounts of HP to an ally, only being able to fully restore the group's HP later on. When using defense buffs, planning ahead is recommended. Both can support against fainting in combat. On the other hand, she can negate all debuffs from the opponents with Dekunda. Makoto can also can give herself Rakukaja at the start of the battle when she learns Defense Master. Aside from granting safety to the party, it also gives them more room to strategize and use other supporting skills in general. Makoto excels in sustainability, most notable through her ability to use Rakukaja and Marakukaja, which can buff defense for 3 turns, whether it's on a single ally or the entire party. This makes her more precise with her attacks and makes her very evasive in the process. However, this is enough to make Makoto the most agile party member available. Makoto's stats are mostly evenly distributed, only taking away lots of luck in exchange for a bit of Strength, Magic and Agility. She specializes in Nuclear skills, defense support, and utilizing Technical damage. Makoto first becomes playable on June 20, the day before officially beginning infiltration on Kaneshiro's Palace.